Ray Tracing Engine

C++ ray tracing renderer implementing core computer graphics algorithms for realistic lighting and image generation

C++Vector MathematicsComputer Graphics3D GeometryImage Processing

Built a ray tracing engine in C++ to learn fundamental computer graphics algorithms and mathematical concepts behind photorealistic rendering. The project focuses on implementing core ray tracing techniques from scratch without external graphics libraries.

Core Implementation:

  • Ray-Object Intersection: Mathematics for ray-sphere and ray-plane intersection calculations
  • Camera System: Perspective projection and viewport setup for 3D scene rendering
  • Vector Operations: 3D vector mathematics library for position, direction, and color calculations
  • Material System: Different surface materials including diffuse, metal, and dielectric properties
  • Scene Management: Object hierarchy and hit detection for complex 3D scenes

Rendering Features:

  • Antialiasing: Multiple sampling techniques for smooth edge rendering
  • Lighting Models: Lambertian diffuse reflection and specular highlights
  • Color Blending: RGB color space operations and gamma correction
  • Image Output: PPM file format generation for rendered images

Mathematical Concepts:

  • Linear Algebra: Vector dot products, cross products, and normalization
  • Ray-Surface Intersection: Quadratic equation solving for sphere intersections
  • Reflection Laws: Physics-based light reflection and refraction calculations
  • Random Sampling: Monte Carlo methods for realistic light scattering

Learning Outcomes: Understanding of fundamental computer graphics principles, 3D mathematics, and the physics of light transport in virtual environments.